The primary purpose of this research was to look into college students’ academic stress as regressed from connectedness and academic buoyancy. Participants were 186 (male=61, female=125) undergraduates from a Philippine university. Hierarchical regression analysis revealed a significant inverse relationship between connectedness and academic stress in model 1 (β=-.277, p<.01). This relationship remained significant in model 2 (β=-.186, p<.01) when academic buoyancy and other demographic variables were entered, indicating the value of connectedness in situations that could trigger stress among students. Likewise, academic buoyancy was revealed a significant predictor of academic stress (β=-.294, p<.001). Findings suggest the utilization of an endogenous resource and an exogenous resource to cope with stress. Implications of the findings on school outcomes such as learning and motivation, and counseling psychology are discussed.
Death is often a taboo topic in society, especially among the Chinese community. Most of the violent video games are spreading the immoral value of life and death, deformed death concept and death attitude will be molded easily in children if without parents’ proper supervision. The misconception of death concept and death attitude can manipulate primary school children’s attitude towards death and might lead children to harm themselves or others. This study aimed to study the relationship between the violent video games and children’s death concept and death attitude (Fear of death, Death avoidance, Approach Acceptance, Escape Acceptance). This study also examined the differences between the level of exposure to violent video games towards children death concept and death attitude. Data will be collected from 397 Malaysian Chinese children between 10 to 12 years old by using purposive sampling method. Instruments used in this study consisted demographic information, Death Attitude Profile-Revised (DAP-R), Concepts of Life and Death Questionnaire (CLDQ) and Habitual Media Violence Exposure. High level of the violent video games was significantly negative correlated with death concept and fear of death, whilst significantly positive correlated with escape acceptance. The result of the independent samples t-test showed that children with high exposure to violent video game have poorer death concept, lower fear of death and a higher level of escape acceptance. Further research is needed to explore the death concept and attitude among children as technology has become an inseparable part of the human being in the 4th Industrial Revolution.
The purpose of this longitudinal study was to identify the predictors of the adaptation experiences of Malaysian students in home country and overseas, from two perspectives: missing and enjoyment experiences. At Time 1, 2090 responses were collected from a group of students who were enrolling at various overseas preparatory studying programmes (later termed as overseas students) and also first year students who were continuing their education at a public university in Malaysia (later termed as home country students). At Time 2, 628 of the participants were retained. The predictor variables were Time 1 well-being indicators (i.e. life satisfaction, positive and negative affect), importance and satisfaction of conservation and self-transcendence values, perceived success (measured by the Malaysian Certificate of Examination results and perceived English language fluency), personality, and parents’ level of education. The findings showed that overseas students who had a low level of English language fluency and a high level of importance of conservation and satisfaction of self-transcendence values tended to miss home. Similarly, overseas students who were less fluent in English were less likely to enjoy their life abroad. Whilst for the home country students, the high level of negative affect predicted their missing experience, and none of the predictor variables were found to be significant in contributing to enjoyment experience.
Job has become one of the essential needs of all humans in the current 21st century. Without a job or career that particular individual will not be able to obtain their basic needs in their daily life. Hence by having a job or working this individual will have the money to buy the things that they require to sustain in their life. Since, job plays a huge role in a person’s life, a big portion if their time is being spent at their job. Thus, it is very crucial that the satisfaction that they experience at their workplace is optimum in order for them to have satisfied life. Same situation goes to the higher education teaching personals. Educational sector is mostly regarded as the backbone of country since good leaders are born through the learning process that they encounter in their schooling life. Hence, it is very important the educators experience high job satisfaction in order to able to produce quality and excellent students which will help in the up growth of the nation. The purpose of this study is to identify the relationship between habitual physical activity towards the job satisfaction that is being experienced by the lectures of University Malaysia Sabah.
The aim of this study is to identify the relationships among the factors, which are smartphone usage, smartphone addiction, internet addiction and Nomophobia to the extend where how much and how each factor affects each other. The 98 respondents are from the whole UMS, Sabah campus, and are from various and different faculties and ethnic backgrounds. The smartphone usage was measured by the Smartphone Usage questionnaire which already exists and the smartphone addiction level was measured through a questionnaire from Smartphone Addiction Scale – Short Version (SAS – SV). The internet addiction level was measured through the Korean Short Version Internet Addiction Scale (KS – Scale), and lastly, the level of Nomophobia was measured through the Nomophobia Questionnaire (NMP-Q). The data were collected through Google Form and analyzed through SPSS Version 22 for Windows. The relationships among the factors, which are smartphone usage, internet addiction, smartphone addiction, and Nomophobia are found strong relationships. There is a supported relationship between smartphone usage, internet addiction, smartphone addiction, and Nomophobia.
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